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ROMMIX

So I had an idea.

To make one thing clear, audio games are a very foreign concept to me as a sighted person.

I was thinking of some kind of audio game that uses BeSTspeech as a speech engine.

@rommix0 I think the potential it has is the wide range of character voices and styles, so with a bit of 3D-positioning work and dynamic volume / pitch you could probably make fairly good games using it as a voice lib.

@Tamasg @rommix0 Yeah, but the little issue with that is that bestspeech outputs it's own audio, no way to intercept it

@masonasons @rommix0 ah darn yeah true. You'd have to grab the handle and do some pretty hacky calls to redirect its MME output to another device or buffer, if that would be even possible. I suppose if something like that ever gets figured out all our driver bugs would also get solved though :D

@rommix0 Funny you should mention that. I'm thinking of making my own game engine and was dreaming about integrating BeSTspeech into it haha.

@rommix0 This is tangential, but I'm curious, since you're sighted, what got you interested in retro speech synthesizers and devices used by blind people? Regardless, thanks for your work on BeSTspeech.

@rommix0 That would be a little complicated, reading the thread of posts to say the least. Yes it would be nice to use as a voice lib with what Tamas suggested. Mew is right though about Bestspeech outputting its own audio. But, if playing an audiogame with NVDA support, it is possible to use Bestspeech as NVDA's synth. That's the difference. Also to use a game with sapi support, it's most likely sapi 5, which bestspeech would have to be made into a sapi 5 synth. But using it exactly in a game would be very hard, unless you record what you want each character to say in an audio editor using BestSpeak. These are only suggestions.