I've update whole objectives assembly with new Ray Portal as a Camera's sensor, this change improved a little bit even the rendering time. first row #Zeiss Tessar, and second Row H. #Zollner #Tessar, both with new Sensor. Now I would need a bit of experience with photography to do better, some example photos with these lenses and a bit of technique would help me improve further. #optic #lenses #3d #B3D #Blender3d #Blender
I don't know what I did but now with the ray portal I can visualize a strange phenomenon of light rays passing through the various #optic #lenses of the objective assembly,but I compromised the previous node which I can no longer reproduce. #b3d #Blender3D #Blender
Today after random attempts, because in reality I still haven't fully understood how it works, I implemented a Ray Portal as a sensor, and this with random values allowed me to correct the angle and expand the field of vision of the lenses, previously some were too narrow and to frame the whole scene you have to move the camera a few kilometers away. Same camera with Ray portal and not and the difference is evident. #optic #blender3d #Blender #lens
Chromatic aberration, without composting only with physical 3D #optic #lenses. #b3d #Blender3D #Blender
I'm doing some checks by comparing the 3D #optical #lenses, but it seems to me that #Blender's f-Stop values, in addition to having scale problems, in this case the model of the Fiat 500 is in meters and OK, however #b3d's camera it has an incorrect F-Stop value. Left side b3d all with f/Stop is 0.2, others with 3D lenses are more realistic one with f/Stop at 8 and other to 18.0 Camera 35mm and 100mm #optic #lens #photo #3d
I found an interesting web about Paul Rudolph and his #optic #lenses design, one of the pioneer of #photographic objectives. I want to make those patents https://zeissikonveb.de/start/geschichte/personen/paul-rudolph.html