Here is a generative analysis of my UI/UX teaching materials for the last #SFU CMPT-363
Key take-aways: "What is this interface saying about its own design?" Analysis
The "Five Whys" Goes Beyond User Needs
Storyboards Tell a Story, Not Just Show Screens
Design is More Than Just Visuals
Empty States Are Opportunities
Avoid False Mobile Assumptions
Design Doesn't Happen in a Vacuum
The "Aesthetic-Usability Effect" is a Trap
Accessibility Isn't a "Nice-to-Have"
Humility is Key