[P] This baffles me...
"Here's our beautiful game. It has a lovely setting with fun characters and a compelling story. Here's all the features it has: look at the puzzles, the exploration, a little platforming too. Here's a slow pan, we're about to flash our game's title logo! Oh wait here's two seconds of combat—TITLE LOGO!"
If you're that ashamed of your game having combat, why include combat? If you aren't ashamed, then... Why this? Why is thia a thing?
#psychology #gamedev #gamedesign
-1
[P] It used to really disappoint me become the most overused and boring feature of video games (combat) can ruin an otherwise excellent experience for me. I now have to skip to the end of a trailer first to know if I'm once again going to be horribly disappointed. Combat just feels like the most creatively bankrupt, fillwr feature, it's as bad as item durability. I'd like to know if I should probably skip a game, but trailers almost always hide their combat.
#psychology #gamedev #gamedesign
-2
[P] If you really are that ashamed of just being Yet Another Combat Gamez then... don't? There are plenty of games that do fine without combat. I'm assuming that shame is the reason for hiding it, of course, but if you're proud of your combat don't you want to feature it, to try and explain what sets it apart from the billions of other combat games? So I do think maybe it is a weird shame. If it is... don't have cimbat! Y'don't need it. You'd be fine.
#psychology #gamedev #gamedesign
-3
[P] I can only imagine that there're devs who think that they need to have combat as some sort of unspoken rule. And yet, so many games exist without its presence and they sell fine. Exploration games that don't feel the need to lapse into combat have a very loyal audience. You don't need to shoehorn mind-numbingly dull combat into your game just because the big boys do. I mean, the AAA industry is failing right now. Don't copy that sloppy.
#psychology #gamedev #gamedesign
-4
[P] I think part of the reason the AAA industry is failing (aside from predatory money-making tactics) is that they only know how to make one kind of game anymore: an action-adventure with combat. So it's all just samey slop. And you don't need to imitate the slop. Honestly, having combat just makes a game look uninspired, it just takes it one step closer to AAA slop. If you're ashamed about aping the slop? Then don't! You have that agency.
#psychology #gamedev #gamedesign
-5