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Doing some fun tests making sprites with normal maps from low poly models and toon lighting them.

#gamedev #blender #godot #shader very late #screenshotsaturday 👀

@KelvinvanHoorn very cool!
What is the reason for that?
For performance?
Or are you gonna apply some sort of paintover that cannot be achieved in real time?

@Calined
You mean instead of using the 3D models directly and doing some pixelation post processing?

It's primarily because I'm curious what I can do with it and that it would allow me to make a standard 2D game (instead of 2.5D).

Also certain small features, like eyes, get a bit muddy with this approach so I will likely remove them from the renders and do a paintover instead so that they stay consistent.

Calined

@KelvinvanHoorn ah yeah
Ah ok then I understand =)
I also didn't know you were looking for this pixilated look