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#godot

188 posts153 participants2 posts today

Please help a friend out with his Master's thesis by playing his #Godot game, Liskara! It automatically collects anonymized data about your play style, no need to fill out a survey (you'll be shown the data at the end before it's uploaded). It takes about 10 minutes and you need both KB+mouse and a gamepad (you'll be asked to switch between them, for science)

:windows: 1drv.ms/u/c/9d53ca46dc722e32/E

:linux: 1drv.ms/u/c/9d53ca46dc722e32/E

Gameplay video:

Hhhmmmmm. I made another step towards understanding UI today, but it bothers me a lot that the theme attributes are so erratic.

Why don't hboxContainers have margins? Why do panels have margins? Panels can't use margins because they don't resize their contents, and hboxes absolutely do and obviously could use them!

The result is that every damn hbox/vbox is inside a PanelContainer and contains PanelContainers just so I can use the friggin themes.

Bé, ja ha passat. Tard o d'hora havia de ser així; era inevitable.

No tinc ni idea de què estic fent, espero no haver comès un error però la curiositat m'ha vençut.

He descarregat el codi font de #Godot per compilar-lo i provar de modificar una cosa en C++ jo mateix.

No tinc ni idea de C++. No tinc ni idea de com és el codi font de Godot. A veure què surt d'aquí.

Continued thread

OK, for all you folks out there, APPARENTLY this is a case where you can't do it if it's a resource but you can if it's a node.

I don't know why the inspector sidebar won't allow me to drag textures onto resources but it will allow me to drag textures onto nodes. Both seem to accept textures fine in reality, it's just the inspector that shits the bed.

OK, question for all you Godotheads:

I want to @ export var a sprite, but I can't get CompressedTexture2D-type variables to show up on the sidebar when I say to @ export it.

I presume this is because the sidebar doesn't yet support images?

How do I make it work?

(Solved. Answer: reboot godot)

Senad Hrnjadovic creator of the graphic novel Hauma and CEO of SenAm Games, shares why he trusts for his projects.

Learn about his experience developing both commercial and serious games with

🎥 Watch here:

youtu.be/8LZ0hzFqo7o