#SDL 2.32.4 (old stable) has been released (#libSDL / #SimpleDirectMediaLayer) https://libsdl.org/
#SDL 2.32.4 (old stable) has been released (#libSDL / #SimpleDirectMediaLayer) https://libsdl.org/
Actualización: DOSBox AGA y RTG
DOSBox, el renombrado emulador de MS-DOS, se actualiza en su port para Amiga gracias al trabajo del desarrollador NovaCoder. Dos nuevas versiones, optimizadas para AGA y RTG, permiten a los usuarios disfrutar de la vasta librería de juegos y aplicaciones de PC directamente en sus sistemas.
La versión DOSBox AGA v0.74.013 está diseñada para Amigas equipadas con el chipset AGA y un procesador 68060 rápido. Requiere AHI (versión 4.18 recomendada) y ROMS 3.1. Ofrece un port SDL nativo para AGA, soporte MIDI y sonido AHI, así como modos de pantalla completa y ventana.
Por otro lado, DOSBox RTG v0.74.023 se dirige a Amigas con tarjetas gráficas RTG y un procesador 68040 (se recomienda un 68060). Al igual que la versión AGA, necesita AHI 4.18 y ROMS 3.1. Sus características incluyen un port SDL optimizado para RTG, soporte MIDI, sonido AHI y las opciones de visualización a pantalla completa o en ventana.
https://www.youtube.com/watch?v=Zh-Fdhf8FlE
#68040 #68060 #actualización #aga #ahi #amiga #chipsetAga #commodore #Compatibilidad #comunidadAmiga #demosDePC #dosbox #emulación #emulador #gamingRetro #hardwareAmiga #juegosAntiguos #juegosDePC #MIDI #modoVentana #MSDOS #novacoder #pantallaCompleta #port #preservaciónDigital #retro #retrocomputing #ROMS #rtg #sdl #sistemaOperativo #software #softwareClásico #sonido #tarjetaGráficaRTG #Videojuegos
Released a major update today, adding #speedrun mode to my #indie game BubbleByte!
https://store.steampowered.com/news/app/3499760/view/591768182357754412
Powered by Modern #cpp, #sfml, #sdl, and #imgui. Fully #OpenSource!
I'm loving the smooth trails this "ribbon" renderer creates! It dynamically builds a mesh from the ball's past positions. The faster it moves, the more opaque the trail becomes. Plus, it keeps spacing even unless there's a sharp turn!
The first step into procedural animations, hopefully to achieve more natural animations, it's the "look at position": the plan is allow the players to keep their eyes on the ball or on the aim position while performing other actions.
Over the past three weeks, I've focused on relearning Blender animation workflows and adding new engine features: animation blending, an improved lighting system (using the closest 4 spotlights), and material system support for specularity, Fresnel, and transparency. #SDL #gamedev #indiedev #solodev
So I just moved the #SDL3 #vala vapis to @Codeberg migrating from Github was actually pretty easy!
https://codeberg.org/edwood-grant/sdl3-vapi
I also added a new GPU rotating colored cube example. So this makes the whole thing a bit more complete .
I will probably just make the github repo either a mirror or just leave a message on top pointing the the actual repo in codeberg.
I mean it makes sense to have this project outside of big tech. I feel that, at least for me, is important.
Reviews like this remind me why I pour my heart into #gamedev. Every late night was worth it.
I was thinking of moving the #sdl3 #vala vapis onto ether sourcehut or codeberg...
I mean if the main objective is to really divest as much as possible from big tech, github must be one of those.
I was thinking to leave codeberg for public projects and pay of sourcehut for private repos. Makes sense in general.
I would probably leave a github mirror for the vapis for the sake of availability, but in the end just trying to divest as much as possible from US hosted tech.
Необычный интерфейс
Собрал для вас подборку редких, необычных и малоизвестных UI-библиотек — для построения интерфейсов в играх, на устройствах и десктопном ПО.
FLOWBLADE 2.20 released. This powerful video editor now uses SDL2 video playback for Flatpak on all systems with MLT 7.30 or higher. But video playback for native Wayland without XWayland or for GTK4 does not currently seem possible with SDL.
iX-Workshop IEC 62443: IT-Sicherheit in der Produktentwicklung
IEC 62443 für industrielle Kommunikationsnetze – Wie Sie Ihre Produktentwicklung von Anfang an sicher und normenkonform gestalten.
Muahahaha! Working on the #sdl3 #vala Vapis
So, after changing a bunch of things in the vapis, pulling my hair understanding the SDL3 GPU (is this one of the easy ones? by the gods!), and ensuring things are actually working in the vapi.
But I finally did it. I got the SDL TTF GPU test program work on vala! It needs a ton of cleanup and put in comments, but it works!!! .
It took me a while because Graphics are hard to grasp, and also real life. I'll upload it as soon as I can. #gamedev #sdl
Ambiance festive au stand PVH après que Place d'âmes de @saraschneider a gagné le prix SFFF Suisse 2024.
After a lot of math calculations in my mind and melting my brain
, I decided to ask here! I want to render text in #sdl without logical size and the other textures with logical size.
Can anyone tell me how can I convert sizes in logical size to without logical size? (I mean, I want to render text in position 100,100 when logical size set. What position should I use when I unset logical size!
#sdl2
Small perks of working a night shift, the quiet early mornings are a perfect time to work on some #gamedev
I've been debugging some GUI systems in preparation for a small demo.
GitHub - OpenRA/OpenRA: Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. https://github.com/OpenRA/OpenRA #command-and-conquer #OpenSource #windows #GitHub #opengl #linux #macOS #game #sdl #C#