screenshot from yesterday: giant foreboding concrete structures.
#brutalism #gamedev
@alienmelon These are really striking. Brutalist liminal spaces is a great aesthetic
@alienmelon Ohhhh between the one you posted before and this one they look very... idk, coherent ? I'm interested to know how this procedural generator works, it's very impressive
@geegaz i’m trying to keep it as modular as possible so faces of the building can be random. trying to keep in line with other examples i deconstructed… also blender loves modular things so its not too hard.
But seriously, that's super atmospheric. I always had an idea to make a very desolate exploration game inspired by the world of Desert Punk, this brought that back.
@tacitus thank you! it’s a wonderful aesthetic to explore. i feel like you can’t go wrong with it because it’s so compelling.