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#lua

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Enjoying the game Replicube. You learn to replicate voxel shapes by programming Lua.

The final tutorial level talks about variables and the danger of misspelling a variable and gave the example of writing 'colour' instead of 'color'. I solved the puzzle by replacing ALL the instances of 'color' with 'colour' as I'm sure every other British person did.

store.steampowered.com/app/340

store.steampowered.comSave 15% on Replicube on SteamReplicube is an open-ended programming puzzle game/toy about writing code to replicate 3D voxel-based objects.  Solve puzzles, pursue leaderboard glory, or just make art to share with the in-game community.
Replied in thread

@counterVariable Yes, your initial question was about inlay hints which you can enable it with line no. 13, `vim.lsp.inlay_hint.enable(true, { bufnr = bufnr })`. Still, I thought it would be better if I show you the config in its entirety.

NOTE : I'm in no way a rust dev or student. I've experience in , and a bit with through neovim. The reason I made this config so that I will start learning about rust at some point during or after my semester.

Continued thread

Ported my compute shader over to Beyond All Reason(BAR) and am using it in a widget. The instance data for the model is the same as the compute shader's buffer so I don't have to copy anything. I changed how the compute shader is dispatched, removed the loop and most branching. It now has no noticeable impact on performance.

Made a model in blender from a reference painting of an Atlantic Salmon(ick). Had to write a tiny .obj parser because I'm not going to use whatever weird format BAR uses.

No es una tarea fácil decidir por qué aplicación de notas apostar, teniendo en cuenta la cantidad de opciones que existen actualmente. Obsidian, Logseq, Amplenote, Capacities, UpNote... todas ellas con sus ventajas y desventajas.

Hace algún tiempo leí una publicación en Mastodon que hablaba sobre una nueva aplicación llamada **SilverBullet**. Ayer volví a revisar cómo ha ido evolucionando el proyecto, y han lanzado la **versión 2**. Incluye la integración de *Lua*, lo que parece ser un [salto importante](community.silverbullet.md/t/si).

¿Será este el momento para apostar por SilverBullet y divertirme aprendiendo *Lua* para exprimir al máximo todas sus características?

Aquí una demo publicada en Youtube por parte del desarrollador: youtube.com/watch?v=mik1EbTshX

SilverBullet Community · SilverBullet v2: The Path ForwardSilverBullet has grown into a large project over the last three years. About half a year ago I started working on Lua integration, and this make me discover a significantly more elegant way to implement a bunch of features in SilverBullet than all the custom features I had built before. Initially, I implemented this “alternative universe” style, but lately this has become a significant burden for me to mentally handle and maintain both these universes long term. Therefore, I conte...